AI Insights · Timothy · July 2022
Top 5 Hypercasual Games in Lebanon Q2 2022
Discover the performance of the top hypercasual games in Lebanon during Q2 2022, including trends in downloads, revenue, and active users.
The second quarter of 2022 saw significant activity in the hypercasual gaming market in Lebanon, with several games standing out in terms of downloads, revenue, and active user engagement. Here’s a closer look at the top 5 hypercasual games during this period, based on data from Sensor Tower.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited maintained a notable presence. Weekly downloads started strong with approximately 26.9K in late March but saw a gradual decline, ending at around 2.5K by the end of June. Revenue peaked modestly at $31 in the first week of April, then fluctuated before tapering off. Active users mirrored the download trend, starting at 129.4K and gradually decreasing to 36.6K by the end of the quarter.
Differences - Find & Spot Them by Easybrain Ltd experienced a surge in downloads in April, peaking at 21.9K, and maintaining a steady flow around 6-7K towards the end of the quarter. Active users also saw a rise, starting at 5.9K and reaching a high of around 59.5K in late April, before stabilizing around 33-34K in June. Revenue remained negligible throughout the period, with a slight uptick to $7 in the last week of June.
Tall Man Run from Supersonic Studios Ltd showed a rapid increase in downloads, particularly in May with a peak of 22.5K. This growth was reflected in active user numbers, which rose to over 50K by late May before gradually declining to 19.3K by the end of June. Revenue saw a minor peak of $9 at the end of May.
Snake.io - Fun Online Snake by Kooapps exhibited a steady performance with weekly downloads ranging between 5-18K. Active users remained relatively stable, starting at 85.8K and ending at 66.8K. Revenue showed minor fluctuations, with a peak of $15 in mid-June.
Finally, Bridge Race from Supersonic Studios Ltd had a consistent download rate, peaking at 13.6K in mid-April and maintaining around 6-7K towards the end of the quarter. Active users increased steadily from 21.7K to a peak of 40.4K in mid-April before stabilizing around 29.2K. Revenue remained minimal, with a peak of $3 in early June.
For more detailed insights and data on these and other apps, visit Sensor Tower.